Black Tallow

Burn low, bleed slow, come back heavy.

Black Tallow is an old-school co-op dungeon crawler with first-person directional combat. Roll a character, explore a grim fantasy world with your party, and descend.

Build your character as you would in a classic tabletop RPG: stats, race, class, background and burdens. Play alone or with up to two friends, but you won't have the dark to yourselves: other players' parties are delving the same halls, and the monsters will take anyone they find. PvPvE, where every light down the corridor could be friend or foe. Level up, gear up and carve your way through the depths with sword or sorcery.

Real blades

Directional melee against the things in the dark. Choose the angle of every swing, and block in the direction each blow comes from. Where your blade lands is where it hits.

A character you rolled

Roll the stats, then choose race, class, background and burdens. Take a subclass, multiclass, and kit them out your way: there are countless ways to build and equip a character. A character sheet you made, for someone who might not come back.

Overworld

Explore a world written like an old pen-and-paper hexcrawl, then descend beneath a ruined castle, where other parties are delving too. Your stash travels in the cart, and it outlives your characters. Every delve starts with the same question: what do you take down?

After dark

Set to a dungeon synth soundtrack, Black Tallow harks back to old-school RPGs and tabletop roleplaying in a basement after dark: dice on the table, a candle burning low, and an ambient tape hissing in the corner.

Devlog

  1. Welcome to the Black Tallow devlog

    Who's making Black Tallow, what it is, and what this devlog will cover.

  2. Tuning the swing

    Longer swings, a turn cap, and why both make sword fights easier to read.

  3. Getting characters into the game

    How a character gets from Blender into Unity, and the small fixes that make clothes sit right.

All posts

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About

I'm Tom, an Australian solo developer, and Black Tallow is the game I'm making. It's in development: follow along in the devlog, on the Discord, or by signing up for email updates.